Orbus Gameworks

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Half-Life 2 Gunfire Metrics

Sep 24, 03:01 PM

We’ve been working on Half-Life 2 metrics for a few weeks now. We wrote a mod for the game which integrates events that occur with our Aleph Metrics Suite. So we put Aleph code in the game to capture events in the game like gunfire and put them in a database. Then we use the Aleph readers to grab the data back out of the database.

This is different from our Quake III visualizations, because we’re doing these in the game engine itself and not in an editor. So you load up the game, go into a level, and then send a command to enable visualization of what’s happened to other people who have played the level.

In this picture, you really get a sense of the frantic gunfights going on here. You can even look up and see where enemies were perched, since there’s clearly points up there where someone was standing and firing from:

I love this picture because it reminds me of abstract art:

And in this one you can clearly see perch points again, and also kind of eyeball the level and see all the gunfire that happened in the trench below:

— Darius Kazemi

Comment

  1. It should be noted that I chose to do this because Hammer (the level editor) apparently can’t be modded.

    Craig Perko · Sep 24, 03:08 PM · #

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