Orbus Gameworks

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More Bullet Metrics in Half-Life 2

Oct 31, 05:00 AM

So I finally got around to posting this video of our newest Half-Life 2 Aleph mod. The embedded video is below, although the quality’s really bad so you should probably grab the 30MB video here.

What you’re seeing is our real-time bullet metrics, as opposed to our precalculated metrics. You walk through a level and you see, locally rendered, bullet paths from previous run-throughs of the level are rendered alongside paths from this run-through. Red lines are enemy bullets that hit the player, blue lines are player bullets that hit an enemy, and black lines are bullets that missed their targets.

You don’t see it in the video, but if you stop and take a look at a bullet path it’s actually an arrow so you have a sense of direction in addition to orientation.

— Darius Kazemi

Comment

  1. Man, I can’t wait to apply this tech to rapid prototyping pools.

    — Patrick · Nov 7, 06:16 PM · #

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